sushi go rules pudding
There are only 10 puddings in the entire deck. Loading... Advertisement ... How to Play - Sushi Go! Whoever has second most scores 3.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_7',129,'0','0'])); If multiple players tie for most or second most, all players receive the full points. The most fundamental drafting skill is to remember what you have already seen. Sashimi is very tantalizing, especially if you open a pack with 2 right in it. End of the round: The player with the most uramaki icons still in front of them scores points for the next unclaimed place (8 points if no one has scored uramaki in the round, 5 if only first place has scored, 2 if both first and second place has scored, 0 if all three places scored). 8x 3 Maki rolls 6. The main differences: Sushi Go includes a deck of cards which you deal from three times (three rounds in each game). This week’s Card Spotlight goes to the Pudding Card from Sushi Go.. For Sushi Fans and non-sushi fans alike, Sushi Go is one of the best family-fun card games. Of course this gambit depends on 5+ dumplings existing in the pool. However, if more than 1 miso soup is played on the same turn (including by you), then all these miso soup cards are immediately discarded and will not score at the end of the round. That is slightly more than 1 out of 10 cards. You can frequently manage to grab back to back tempura without giving opponents an opportunity to block you. I say potentially because often times you are only drafting an opportunity for points, in the case of Maki, Sashimi, Tempura … pretty much anything but Nigiri. I will use the abbreviation PPC for point-per-card. Example: Chris has 1 wasabi, 1 squid nigiri and 2 salmon nigiri. If you ask for the general card type, the player may choose between the different variations if they have more than one. First Pick: Always. NOTE: In a 2 player game, no one loses any points for puddings. 10x Pudding 11. (only use in 2-6 player games). That means statistically, you should see 9 puddings total in a 4-player game. 10x Pudding Not happy with the dishes on the table? First pick is clean and easy. If you take the chopsticks instead your last pick is probably going to be maki, or maybe the egg nigiri if another players finds the maki useful. First Pick: Sometimes. You may play multiple wasabi cards in one round, though a wasabi without any nigiri on it at the end of the round is worth 0 points. Through extensive research, we bring everything you need to know about board games. Discard the takeout box card face-up beside the game board. You shouldn’t even attempt dumplings unless you are confident you can get four. Just because all the Sushi images have silly smiley faces on them doesn’t mean this is an easy game. An egg nigiri on a wasabi card is worth 3.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_2',113,'0','0'])); A salmon nigiri on a wasabi is worth 6. In a standard 4-player game your group will draft 96 cards, thats 88% of all the cards. A selection of different fruit is a healthy way to finish your meal. However you can do something to extract maximum value by planning ahead. Then choose a second card from your current hand to play this turn, and play it immediately. (It will be shuffled back into the deck for the next round). Obviously you can play Sushi Go and never memorize the packs, but this is about winning right? Read along as we go over the rules, strategy, and review Sushi Go! However, the strength of wasabi tapers off quickly. Each of the 8 different Sushi Go! Dumplings are also a bit of a trap, but unlike sashimi, they always score something. This data tells us that 14/108 cards are sashimi. When you want to use it, call out "chopsticks!" Uramaki rolls are inside-out. Whoever has the most scores 6 points. In a 2 player game: The player with the fewest pudding does not lose any points. At the end of the game, all players score the 3 types of fruit: watermelon, orange and pineapple. First Pick: Almost never. But so does demand for pudding. It appears weaker than sashimi, and it is point wise, but it’s consistency actually makes it a stronger pick. Example: At the end of the round, Chris has 3 edamame, Kerry has 2 edamame and Andrew has 1. Race your friends to eat ten of them! Reducing or increasing a delta (depending on which side you are on) is just as good as gaining points. Nothing happens on the turn when you initially play chopsticks. If you are expecting a review or instructions, skip it and just buy the game it’s super fun and I guarantee you will enjoy it. Chopsticks let you take 2 cards on a future turn. If you take the nigiri you gain 3, and he will gain 10. His tea is therefore worth 4 points. 4x Chopsticks Everyone in my family is eager to play this great little game. I realize I said “Always” first pick both of these items. It just isn’t worth enough points to justify taking over wasabi, chopsticks, 3Maki or squid nigiri. Needless to say, you should try to stay risk-averse unless you have confidence you will be able to complete the combo. The delta between your scores is 7 (you might call this -7 since you are losing). By the time your first pack comes around opponents probably won’t be able to block you. Sashimi, for example, is worth 3.33 points per pick, with the risk of totally failing and getting you 0. However, the next nigiri card that you play must be placed on top of the wasabi card. There are many dependencies on when to take pudding. You don't want to miss out on temaki - a roll that's big enough to fit in your hand! Then, when the special order is revealed, place it on top of that card to show that the special order card is copying it. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! A much better outcome for you. 14x Sashimi 3. 14x Dumpling If you play a miso soup card and it is the only one played in the turn, it remains in your play area until the end of the round when it will score 3 points. They are of course shuffled back into the deck for the next round. Earn points for winning combos like two tempura or a set of sashimi. (This 12 point swing is often much too strong for a 1v1 game.) This is a great one for anyone looking for something quick and easy to learn but with enough strategy to make it interesting. , This will come in very handy, and yes, of course, it’s about winning ! A player may score multiple sets of green tea ice cream. Do not just start taking all the maki to make sure. You probably already first-picked the 3maki right? Load up the conveyor belts with savory sushi dice – then pick one and pass the rest! Dang you thought about this- Thanks for putting your time into such a helpful and easy-to-read analysis! PUDDING GAME END MOST 6 FEWEST -6 (No penalty in 2 player game) NIGIRI 1 3 ROLLS TEMAKI MOST 4 FEWEST -4 (No penalty in 2 player game) APPETIZER TEMPURA x2 = 5 x3+ = 0 APPETIZER TOFU x1 = 2 x2 = 6 DUMPLING x1 = 1 x2 = 3 x3 = 6 x1 = 1 x4 =10 x5+ =15 SPECIAL MENU USE WHEN PLAYED DRAW 4 CARDS. 5x Squid Nigiri 12x 2Maki Every time you select a card, place it in front of you and flip it over after everyone else has chosen a … Not feeling like eating one of your dishes now? Move your pawn on the score track and then immediately discard your uramaki cards. PLAY 1 AND RETURN THE REST. PPC – 1/2/3 (+Wasabi – 1.5/3/4.5) pudding cards, no one scores anything for them. You may score multiple sets of tempura in a round. Pudding cards go up in value as the drafting rounds progress and your future possibilities are reduced. Ecco come funziona: Il giocatore sceglie la prima carta che vorrebbe tenere tra quelle che ha in mano come al solito, poi prima di tutti gli altri svela le proprie carte e esclama “Sushi Go!” e prende una seconda carta dalla propria mano e … A true delicacy, sashimi takes time to fully appreciate. fronte a se, può prendere 2 carte di sushi in un turno! Dipping a nigiri in some wasabi makes it extra hot! When played, you may immediately choose any number of the cards you played on previous turns this round and flip them face-down. Will be passing this on absolutely! If you play a menu card, draw 4 cards from the unused deck near the board and look at them. You cannot be MORE first. Add up and score the icons at the top of your cards based on this table: Example: Chris has 0 watermelon, 1 orange and 4 pineapple icons. (Remember which type of card the special order is copying). After you have seen every pack you have 100% knowledge of how much maki exists. from 2016. Score points based on how many dumplings you have, as follows: (only use in 3-8 player games). Sushi Go Party! PPC – 2.5 You may score multiple miso soups in a round. I would say never first pick pudding in pack one. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Taking other peoples picks into consideration, you should be able to deduce exactly how much you need to stay in first. However, you may use it on a future turn to take a bonus action. These beans are the perfect snack to share at the table!eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Score 1 point per opponent with any edamame for each of your played edamame cards. RULES FOR SUSHI GO! The massive dumpling combo might seem enticing until you realize that even at max combo they are only worth 3 per pick and anything lower than the max is pretty lackluster. Drafting rewards analysis and there is less luck involved than most people think. 6x Wasabi A special order card copies any other card you previously played in the current round. Sushi Go! These games deserve it. The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go..Pick a card from the cards in your hand and place face-down in front of you. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. For example, if you ask for just "nigiri" and the player has a squid and an egg nigiri in his hand, he chooses which one to give. Assuming the maki is irrelevant, taking the salmon might seem like a no-brainer, but that pretty much ensures that your last pick is going to be chopsticks. 14x Sashimi Just something to keep in mind. Even if more than 4 opponents play edamame, the maximum each edamame card can be worth is 4 points. PPC 4.5 or 3 Players add up their scores from the 3 rounds, and what they scored for pudding cards. That information will tell you if you should draft for points, or draft to block your opponents. Thanks. You're trying to gain the most points to become the Sushi Go champion. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. First pick: Sometimes. Chopsticks on the other hand will get you a more modest 5-6 points, but they will never give you 0. Order something else off the menu! Twitter Follow us on: The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Sushi Go Party includes several varieties of cards that CAN be included, but the main difference in game play to the original is that the cards in the deck chosen for a three round game is SHUFFLED in between rounds. If the answer is yes, then first pick the pudding and draft each one you see. But what if your pack has one of each? WHEN PLA (2-6 players only) SPECIAL Egg nigiri is obviously terrible. A soy sauce card itself is considered when determining the most different colors. And once you've eaten it all, finish your meal with all the pudding you've got! For Dumpling cards, the more Dumpling cards a player has, the more points they get. The player with the most scores 6 points. When you want to use it, call out "spoon!" takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. If a player plays a miso soup by using chopsticks, spoon, menu, or special order it counts as being played on that same turn. Dumplings are so yummy - the more you eat, the more you want! The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. These 4 yellow cards are his largest set. Salmon is probably not good enough to first pick although I can fabricate some fringe hands which would make picking salmon right. The special order card will score as if it is the card it is copying. After the third pick it usually becomes egg nigiri fodder… Or worse. The player with the fewest (including 0) loses 6 points. I am going to assume you are already familiar with how to play. But even then, you should be able to snag a salmon which is fine. In the case of a tie, whoever has the most pudding cards is the winner! Players do not have to immediately take a nigiri card to put on their wasabi. Whoever has the most points is the winner! The player with the fewest (including 0) loses 4 points. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Score points for collecting the most sushi rolls or making a full set of sashimi. Now, let’s get into the deep end. End of the round: Count the number of cards in your largest (or tied for largest) set of cards with the same background color. All with cute ‘kawaii’ pictures of your favourite sushi, with little smiles that makes your heart melt. The concept of the game is that players try to grab the most valuable food by combining cards. I suspect over time, Sushi-Go may even receive wide distribution and go down in the hallows of a great family card game the likes of Dutch Blitz or Uno. Sushi Go! Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. Sushi Go is a simple game of picking and passing cards. Out of the players left with uramaki cards, Kerry has the most icons, so she scores the 2 points. After 3 rounds, the game is over, and the person with the most points wins! The point is, you need to know the score. It's possible that one player may be awarded multiple placings for uramaki in a single round. Do that. In pack 3 you need to make a choice. These cards are now no longer considered to be the card depicted on their front. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. It offers a stronger ppc than tempura (2.5) and nearly as strong as sashimi (3.33). Do you know how many maki you passed? as all players are revealing their played cards. The same is true for asking for "3 maki rolls" or just "maki rolls", etc. First Pick – Rarely. Ask the chef for a special order! 6x 1 Maki roll 7. (only use in 2-6 player games) Enjoyed a dish you've already eaten and want more of it? I would recommend simply avoiding this and taking the easy points. If you ask for a specific card, the other players need to give it to you only if they have the exact card in their current hand. When you choose to play special order from your hand, place it face-down on the table and point the top of the card at the card you wish to copy. Generally speaking you should take any card worth 2.5+ over a pudding in hopes that another pudding will appear in the future, letting you make a more profitable pick. Each time you pass the cards, you end up with a smaller hand. Example: Chris has 4 pudding cards, Meredith has 2, and Kerry and Andrew have 1. Chris and Meredith each score 6 points and Kerry scores 3. This site is dedicated to promoting board games. You do not want to take 3+ picks just to get second place on Maki count if you could have taken stronger picks. Have you ever said “I hope there is a 3rd sashimi” after you have seen every pack at least once? If multiple players tie for the most, they each receive the full amount. First Pick – Rarely. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. Instead, each are worth 2 points at the end of the round. This information is slightly less useful in a 3-player game since only 81 cards are seen, but still relevant. During every round of Sushi Go you have a limited number of picks. The only time I would consider first picking a dumpling is if the pack contains 3 or more. 11:02. Because the pudding stay in play throughout the rounds, you can get a pretty good feel for what to expect. If multiple players tie for most or fewest, all tied players gain or lose the full points. It took me a long time to figure out what to do for the (mango) pudding card. Nothing happens on the turn when you initially play a spoon. If you 3 or more tofu, all are worth 0 points. It is basically the same game but it has a few tweaks and can accommodate more people. First Pick: Always. If the lowest number of puddings another player has is 3, then winning with 5 puddings is a good deal - you effectively scored 6 points with two cards. It's the perfect addition to a varied meal. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! However, you may use it on a future turn to take a bonus action. Showing a 3maki early is often enough to demoralize/frighten your opponents from investing. At the end of the game, players compare how many pudding cards they have. Chris scores 4 points. Small and tasty, can you eat more maki than anyone else? Pudding – in 1v1 pudding only scores 6 points for most, but does not give negative points to the player with the least. Sushi-Go is a winner. Only 8 per round in a 4 player game for example. Discard the menu card face-up beside the board. If not, the second player to your left checks her current hand, and so on until a player announces they have the card. Again, these points are scored immediately and the cards are discarded. Only dessert cards played in the current round are counted. If you have, you have some practicing to do. In the mean time you can probably still get some minimal value from the chopsticks in the next pack. At the end of a round in which soy sauce is played, all players compare how many different colored backgrounds they have among the cards they have played. Eventually, each player will have 1 card left and have no choice but to play it. Only the points for most pudding cards are awarded. Tofu is really good for you, but eat too much and you could get sick of it. It’s easy to just take what you need from a pack and pass it. A heaping bowl of ice cream is always satisfying after you eat. Special thanks to: All the amazing people who supported this game on IndieGoGo and helped make it happen! If you take them first the chances that you can grab a solid combo like 2x tempura, combo-wasabi, double maki or even double sashimi is very high. They are both excellent picks. Tip: Place discarded uramaki cards in a face-up pile beside the score board after scoring them as a reminder of how many places have been awarded in the round. A score delta is the difference between two scores. Example: Chris has 3 temaki cards, Meredith has 2, and Kerry and Andrew have 0. But if you want to get better at this game (or any drafting game) you need to try to store as much pack information as possible. The whole delta thing gets really complex when you are trying to figure out pudding… What a headache. 5x Squid Nigiri 9. Before analyzing all of the cards let’s take a look at the card count. Use chopsticks to grab those two dishes you really need at the same time. If a player has the most (or tied for the most) different colors and has also played a soy sauce card, it is worth 4 points. Each egg nigiri is worth 1 point. is the very successful lightweight drafter follow up to Sushi Go! Place it face-up beside the game board, to be shuffled back into the deck for the next round. 5 If this happens, the next place is skipped in scoring. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. © 2020 Ultra BoardGames. In this fast paced card game, players will race to grab the best combination of sushi dishes while trying to add multipliers to their score: wasabi and dessert. But before you get all excited about your epic block, you need to make sure it helps you! Then choose any 1 card to play immediately (except another menu card). Any incomplete set of sashimi is worth zero points. You may score multiple sets of sashimi in a round. Maki – In a 1v1 game Maki only score 6 points for most, and 0 points for second most. All rights reserved. PPC – 6 at best takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Well wasabi is more powerful because it will usually score you 6 or 9 points. Place them face-up beside the game board, to be shuffled back into the deck for the next round. An unused chopsticks card is worth 0 points at the end of a round. If you have 2 or more eel, you score 7 points.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); These rice balls come in all different shapes - get one of each! However there are massive risks of players simply blocking you out and of course the full trifecta not existing in the pool. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! And of course – save room for pudding at the end! The player with the fewest Pudding cards loses 6 points. If no opponent has the announced card in their hand, then the spoon is discarded for the round. If you like the content of a board game on this site, please consider to buy the game. That being said, grabbing a 3-maki is an excellent investment because in most pools it will be enough to at least get you 3 points either from taking 2nd place, or grabbing another later-pick maki for 1st place. First Pick – Squid Nigiri is an excellent first pick. That is the best value in the entire game, barring the miracle single-maki 6 pointer. The player with the most icons scores 6 points. They are the first players to pass 10 icons and so both immediately score 8 points. Like wasabi, the sticks are very strong early and taper off in value quickly. Tea clears the palate after eating a big meal. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. This way, other players may choose to play the chopsticks card later in the round. cards: tempura, nigiri, sahsimi, dumpling, chopsticks, wasabi, pudding, maki roll With that being said, the rules are very simple to teach and understand. Sushi Go! Return the remaining 3 cards to the deck and shuffle it. That way you can take 1, and be certain at least 1 more will come around. After the general evaluation I am going to evaluate the first pick potential. 5x Egg Nigiri 10. A squid nigiri on a wasabi is worth 9. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. Everyone's always jealous of that one person who orders a hot cup of miso soup! A short but complete explanation of the rules of Sushi Go, the card game. If you have 4 green tea ice cream cards you score 12 points. A profitable block, especially deeper in the pack when good picks are thinning out. Pudding is the perfect end to a meal - make sure you don't miss it! Dip your favorite nigiri in wasabi to triple its value! 14x Tempura Basically you are slightly lucky to even get 3 sashimi in your pool, so draft carefully. After receiving a new set of cards, flip the face-down card in front of you and face it up. In pack 3 you need to make a choice. I want to say never, however sometimes it’s a fair gamble, especially on pack three if you are already satisfied with your pudding count. Gameplay is intuitive, fast, and enjoyable. PPC – 6 at best You can get hungry just looking at these deliciously illustrated cards. The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. Meredith played 0 fruit cards and so loses 6 points. is the perfect example of a game you can teach to anyone of any age. Another Dungeon 59,893 views. On top of that, there is a reasonable chance 3 sashimi aren’t even in the pool and you are drawing dead. It is only worth picking over items that give you 0 points and often not even then if doing so will block an opponent from completing a sashimi/tempura combo. Or, if you are in last place (which you shouldn’t be if you read this guide) then you probably shouldn’t worry about deltas very much at all and just try to draft maximum points. However there is a chance it will miss the good stuff and only catch an egg for 3. Once your combo is complete all additional dumplings are worthless. Maki are the opposite of dumplings. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. (It will be shuffled back into the deck for the next round). Go through the discards for this last round and pull out all of the discarded Pudding cards, and place them face up next to the discard pile. I would say never first pick pudding in pack one. When you play a wasabi card, it has no effect. Salmon and squid nigiri, on the other hand, are both excellent value. In the mean time you can sneak 1-2 more dumpling picks and catch your opponents unaware. In the above example if you were in 2nd place, and the player to your right was in 3rd place and your delta with him was already +15 then letting him have the sashimi while getting a +3 with the player in 1st is the better play. This means that the nigiri will be worth triple points at the end of the round! Let’s say the last four cards are: chopsticks, salmon nigiri, 1maki and egg nigiri. 14x Dumpling 4. The super-fast sushi card game! Tied players all score the full points as above. Plan around that. The player with the most scores 6 points. The problem with sashimi is how easy it is for other players to block you from getting the third one. 14x Tempura 2. Sushi Go! For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. For example if you have the option to take a squid nigiri for 3 points, or hate-draft a single sashimi for 0 points to block the player to your right from making the sashimi combo you need to consider the delta. 10x Salmon Nigiri 8. Great guide, though we play this game a bit less strategical, I love reading analyses like this. 12x 2 Maki rolls 5. Even the fallback plan of salmon nigiri gives you a respectable 6 points; better than a tempura combo. If you have not played any other cards when you play special order then there is nothing for special order to copy so it is immediately discarded. The player with the most scores 4 points. They appear at the same frequency as sashimi, except they are worth less points. The single egg nigiri is worth a pathetic single point. Now what if you took the sashimi for 0 points, and your opponent takes the nigiri for 3? is an easy-to-learn, fast-paced card drafting tabletop game with a tasty theme. - Episode 1 - Setup & Rules - Duration: 11:02. Just like life. If that is the case, keep in mind how much value each maki will bring you compared to other cards. You have 100% information after you have seen all of the packs. End of the round: Compare how many temaki roll cards you have. Even taking 1st place on maki might not be worth it if you blow through a bunch of picks. This is important for expecting a certain distributions of cards in fresh packs. It is important that you always consider how many points you are potentially getting per pick. Example: Chris and Meredith have 5 maki roll icons, Kerry has 3 and Andrew has 1. A short but complete explanation of the rules of Sushi Go, the card game. Kerry and Andrew both lose 4 points. You might need to show some discretion if you are playing with strong enough players to first pick squid nigiri, since they might cut you out of it right away. Each of Chris's edamame is therefore worth 2 points (1 per opponent with any edamame) for a total of 6. The round ends and no one else has reached 10 icons. Sushi Go! Pudding is probably the hardest card to evaluate. Item Specific Rules. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Kerry and Andrew both lose 6 points. Give your spoon card to the player you took it from, to place in their hand. Second place will now not be awarded, so the next player to pass 10 icons will only receive 2 points. The chance that you will score a squid or salmon in the next two picks is good enough that this is the best first pick in Sushi Go. There are 4 different shapes of onigiri: circle, triangle, square and rectangle. However everyone else will be targeting the desert with more ferocity on later picks (just like you are). If the answer is yes, then first pick the pudding and draft each one you see. Example: Chris and Meredith play uramaki cards on the same turn, and now both have 12 uramaki icons. In case of a tie, whoever has the most pudding cards wins! In a 2 player game: The player with the fewest pudding does not lose any points. Note: If you choose to turn a card face-down that is being copied by a special order card, the special order continues to be considered as the card it is copying. Sushi Go is all about the sushi and what you can make. Each salmon nigiri is worth 2. All players play their chosen cards as normal. It’s a trap! Facebook. Chris scores 6 points. However each maki you draft after the first reduces your value per card. Sushi Go! 8x 3Maki You are either going to fight for pudding or not. I think it’s fair to say that chopsticks are worth about 6 points as a pick if you take them early because of the combo potential the offer you.
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